Kingdom Hearts 2: Final Mix Weapons (2023)

Kingdom Hearts 2: Final Mix Weapons (1)

Alright so we got Sora’s Keyblades, Donald’s Staves, and Goofy’s Shields. I’m gunna go in order of story for obtaining, with specials near the bottom of each section.

Kingdom Hearts 2: Final Mix Weapons (2)

First up will be Sora’s Keyblades

Kingdom Key
Kingdom Hearts 2: Final Mix Weapons (3)

Strength: +3, Magic: +1, Ability: Damage Control
Good ol’ Kingdom Key. Don’t worry, you get this automatically.

Star Seeker
Kingdom Hearts 2: Final Mix Weapons (4)
Strength: +3, Magic: +1, Ability: Air Combo Plus
Automatically obtained in The Mysterious Tower. You get a spiffy new outfit AND a cool little keyblade. Shopping spree ~

Hidden Dragon
Kingdom Hearts 2: Final Mix Weapons (5)
Strength: +2, Magic: +2, Ability: MP Rage
Defeat Shan-Yu in The Land of Dragons. All of China will know of his epic defeat by the kid with spikey hair.

Rumbling Rose
Kingdom Hearts 2: Final Mix Weapons (6)
Strength: +5, Magic: 0, Ability: Finishing Plus
Obtain from Beast. Big guy missed you so much he made a keyblade for you!!

Hero’s Crest
Kingdom Hearts 2: Final Mix Weapons (7)
Strength: +4, Magic: 0, Ability: Air Combo Boost
GET UP ON THE HYDRA’S BACK. GET UP ON THE HYDRA’S BACK. GET— okay you get it. Defeat Hydra in Olympus Coliseum.

Monochrome
Kingdom Hearts 2: Final Mix Weapons (8)
Strength: +3, Magic: +2, Ability: Item Boost
Complete the Timeless River. It’s literally a Steamboat Willie keyblade. Cutest throwback ever, thank you Disney.

Follow the Wind
Kingdom Hearts 2: Final Mix Weapons (9)
Strength: +3, Magic: +1, Ability: Draw
Defeat Captain Barbossa in Port Royale. This keyblade isn’t fantastic but the Draw (Treasure Magnet) ability is incredibly helpful when grinding Drive form levels and making munny..

Mysterious Abyss
Kingdom Hearts 2: Final Mix Weapons (10)
Strength: +3, Magic: +3, Ability: Blizzard Boost
Complete Ursula’s Revenge. This is the second to last section of Atlantica that can only be accessed once you beat Barbossa.

Wishing Lamp
Kingdom Hearts 2: Final Mix Weapons (11)
Strength: +4, Magic: +3, Ability: Jackpot
Defeat Jafar, like usual. Bastard doesn’t know when to quit. Oh well, you can make some good munny with this keyblade with it’s ability, if you want!

Decisive Pumpkin
Kingdom Hearts 2: Final Mix Weapons (12)
Strength: +6, Magic: +1, Ability: Combo Boost
Defeat The Experiment. That sounds much scarier than it is lmao.

Circle of Life
Kingdom Hearts 2: Final Mix Weapons (13)
Strength: +4, Magic: +1, Ability: MP Haste
Talk to Simba in the Oasis (end of Pride Lands areas).

Photon Debugger
Kingdom Hearts 2: Final Mix Weapons (14)
Strength: +3, Magic: +2, Ability: Thunder Boost
Defeat the Hostile Program in Space Paranoids.

Sweet Memories
Kingdom Hearts 2: Final Mix Weapons (15)
Strength: 0, Magic: +4, Ability: Drive Converter
Complete the Expotition, the last mini-game in 100 Acre Wood. With the ability Drive Converter, this is a good keyblade for Drive grinds.

Oathkeeper
Kingdom Hearts 2: Final Mix Weapons (16)
Strength: +3, Magic: +3, Ability: Form Boost
Unlock the gate in Twilight Town (second visit).

Oblivion
Kingdom Hearts 2: Final Mix Weapons (17)
Strength: +6, Magic: +2, Ability: Drive Boost
Reunite with Riku in The World That Never Was. And enjoy the bromance.

Gull Wing
Kingdom Hearts 2: Final Mix Weapons (18)
Strength: +2, Magic: +3, Ability: Experience Boost
Talk to the Gull Wing girls after battling the 1000 Heartless. With the Experience Boost (which doubles EXP once you’re below 50% HP), this is a good keyblade for level grinding.

Guardian Soul
Kingdom Hearts 2: Final Mix Weapons (19)
Strength: +5, Magic: +1, Ability: Reaction Boost
Defeat Hades in Olympus Coliseum (second visit)

Sleeping Lion
Kingdom Hearts 2: Final Mix Weapons (20)
Strength: +5, Magic: +3, Ability: Combo Plus
Talk to Leon before entering Space Paranoids for the second visit.

Fenrir
Kingdom Hearts 2: Final Mix Weapons (21)
Strength: +7, Magic: +1, Ability: Negative Combo
Received from Tifa after talking to Cloud and Sephiroth after the Sephiroth fight. The Negative Combo ability is a bit of a downer, but the keyblade is extremely strong to make up for it. Feel free to refer to the Trophy Guide if you need help with Sephy.

Fatal Crest
Kingdom Hearts 2: Final Mix Weapons (22)
Strength: +3, Magic: +5, Ability: Berserk Charge
Complete the Goddess of Fate Cup in Olympus Coliseum. THIS IS MY FAVORITE KEYBLADE DESIGN <3333 Too bad I suck at magic.. Though that Berserk Charge makes everlasting combos, since it removes the combo finisher, so that’s fun!

Bond of Flame
Kingdom Hearts 2: Final Mix Weapons (23)
Strength: +4, Magic: +4, Ability: Fire Boost
Defeat the Nobodies with Axel at the end of Twilight Town’s second visit (Betwixt and Between). AND THEN CRY BECAUSE YOU GOT THIS KEYBLADE BUT AT WHAT COST.

Ultima
Kingdom Hearts 2: Final Mix Weapons (24)
Strength: +6, Magic: +4, Ability: MP Hastega
The Ultimate Keyblade! Made through Item Synthesis, like usual. With MP Hastega, your MP restoration rate doubles, so it’s an incredibly helpful keyblade for magic users!Synthesis Guide HERE!

Two Become One
Kingdom Hearts 2: Final Mix Weapons (25)
Strength: +5, Magic: +4, Ability: Light & Dark
Defeat Roxas in The World That Never Was. Secret Boss fight ayooo. He’s easier than his data battle, butOrganization XIII Guide HERE!

Winner’s Proof
Kingdom Hearts 2: Final Mix Weapons (26)
Strength: +5, Magic: +7, Ability: EXP Zero
Complete all of the Mushroom XIII Mini-games. I will never suggest this weapon lmao. If you’re a magic user sure, but I hope you’re a lv 99 magic user because otherwise, if you use this, you’ll gain no EXP whatsoever.Mushroom XIII Guide HERE!

Kingdom Hearts 2: Final Mix Weapons (27)

Then Donald’s Staves

Mage’s Staff
Kingdom Hearts 2: Final Mix Weapons (28)
Strength: +1, Magic: +1, Ability: None
Donald’s Auto staff.

Hammer Staff
Kingdom Hearts 2: Final Mix Weapons (29)
Strength: +2, Magic: +1, Ability: None
Buy from Wallace in Twilight Town for 100 munny.

Comet Staff
Kingdom Hearts 2: Final Mix Weapons (30)
Strength: +2, Magic: +2, Ability: None
Buy from Mosh in Olympus Coliseum for 200 munny.

Victory Bell
Kingdom Hearts 2: Final Mix Weapons (31)
Strength: +3, Magic: +2, Ability: None
Buy from Morlock in Port Royale for 400 munny.

Meteor Staff
Kingdom Hearts 2: Final Mix Weapons (32)
Strength: +4, Magic: +3, Ability: Thunder Boost
Chest at the Ship Graveyard: Seadrift Keep in Port Royale.

Lord’s Broom
Kingdom Hearts 2: Final Mix Weapons (33)
Strength: +3, Magic: +3, Ability: None
Buy from Kumop in Pride Lands for 600 munny.

Rising Dragon
Kingdom Hearts 2: Final Mix Weapons (34)
Strength: +4, Magic: +4, Ability: Fire Boost
Complete the Cerberus Cup in Olympus Coliseum.

Wisdom Wand
Kingdom Hearts 2: Final Mix Weapons (35)
Strength: +4, Magic: +5, Ability: None
Buy from Stiltzkin in The World That Never Was for 2000 munny.

Spell’s Relic
Kingdom Hearts 2: Final Mix Weapons (36)
Strength: +4, Magic: +5, Ability: Blizzard Boost
Dropped by Shaman heartless in the Pride Lands.Enemy Guide HERE!

Spell’s Relic+
Kingdom Hearts 2: Final Mix Weapons (37)
Strength: +4, Magic: +5, Ability: Defender
Dropped by Necromancer Heartless in the Cavern of Remembrance.Enemy Guide HERE!

Nobody Lance
Kingdom Hearts 2: Final Mix Weapons (38)
Strength: +5, Magic: +5, Ability: Item Boost
Dropped by Dragoon Nobodies in The World That Never Was.Enemy Guide HERE!

Save the Queen
Kingdom Hearts 2: Final Mix Weapons (39)
Strength: +5, Magic: +6, Ability: Hyper Healing
Donald’s Ultimate Staff, made by Item Synthesis of course! And Hyper Healing makes it so Donald doesn’t die as much! Yaaay salvation!!Synthesis Guide HERE!

Save the Queen+
Kingdom Hearts 2: Final Mix Weapons (40)
Strength: +5, Magic: +6, Ability:MP Rage
You can upgrade the Ultimate Staff to be even Ultimater! It really just changes the Ability though.Synthesis Guide HERE!

Centurion
Kingdom Hearts 2: Final Mix Weapons (41)
Strength: +13, Magic: +3, Ability: None
A new Final Mix edition to the Item Synthesis weapons, this one turns Donald into a wrecking physical machine. You must defeat Lexaeus’ Absent Silhouette to get this recipe so Organization XIII Guide HERE!&Synthesis Guide HERE!

Centurion+
Kingdom Hearts 2: Final Mix Weapons (42)
Strength: +13, Magic: +3, Ability: Damage Control
Upgrade the Centurion through Item Synthesis to give this bad boy some help when their HP is in the red; receive half damage!Synthesis Guide HERE!

Pleasure Mushroom
Kingdom Hearts 2: Final Mix Weapons (43)
Strength: 0, Magic: +1, Ability: None
Dropped by Mushroom XIII No. 1, 3, 5, 7, 9, and 11. They drop this item 55% of the time with Rank E and 65% of the time with rank D.Mushroom XIII Guide HERE!

Pleasure Mushroom+
Kingdom Hearts 2: Final Mix Weapons (44)
Strength: 0, Magic: +3, Ability: None
Dropped by Mushroom XIII No. 1, 3, 5, 7, 9, and 11. They drop this item 35% of the time with Rank D and 75% of the time with Rank C. Just gives extra magic though.Mushroom XIII Guide HERE!

Precious Mushroom
Kingdom Hearts 2: Final Mix Weapons (45)
Strength: +1, Magic: +5, Ability: MP Haste
Dropped by Mushroom XIII No. 1, 3, 5, 7, 9, and 11. They drop this item 25% of the time with Rank C and 85% of the time with rank B.Mushroom XIII Guide HERE!

Precious Mushroom+
Kingdom Hearts 2: Final Mix Weapons (46)
Strength: +2, Magic: +7, Ability: MP Hastera
Dropped by Mushroom XIII No. 1, 3, 5, 7, 9, and 11. They drop this item 15% of the time at Rank B and 90% of the time at Rank A. Overall boost!Mushroom XIII Guide HERE!

Premium Mushroom
Kingdom Hearts 2: Final Mix Weapons (47)
Strength: +3, Magic: +9, Ability: MP Hastega
Dropped by Mushroom XIII No. 1, 3, 5, 7, 9, and 11. They drop this item 10% of the time at Rank A and 100% of the time at Rank S. This Staff is much better than Save The Queen and if you’re going for trophies, you’ll be getting this beauty anyway!Mushroom XIII Guide HERE!

Kingdom Hearts 2: Final Mix Weapons (48)

And finally Goofy’s Shields

Knight’s Shield
Kingdom Hearts 2: Final Mix Weapons (49)
Strength: +1, Magic: 0, Ability: None
Good ol’ Goof’s shield. Auto!

Adamant Shield
Kingdom Hearts 2: Final Mix Weapons (50)
Strength: +2, Magic: 0, Ability: None
Buy from Wallace in Twilight Town for 100 munny.

Falling Star
Kingdom Hearts 2: Final Mix Weapons (51)
Strength: +3, Magic: 0, Ability: None
Buy from Mosh in Olympus Coliseum for 200 munny.

Genji Shield
Kingdom Hearts 2: Final Mix Weapons (52)
Strength: +6, Magic: 0, Ability: Hyper Healing
Complete the Titan Cup. OOOO kill ‘em.

Chain Gear
Kingdom Hearts 2: Final Mix Weapons (53)
Strength: +3, Magic: 0, Ability: None
Buy from Morlock in Port Royale for 400 munny.

Dreamcloud
Kingdom Hearts 2: Final Mix Weapons (54)
Strength: +4, Magic: 0, Ability: None
Buy from Kumop in Pride Lands for 600 munny

Ogre Shield
Kingdom Hearts 2: Final Mix Weapons (55)
Strength: +5, Magic: 0, Ability: Defender
Chest in the Throne Room in the Land of Dragons (second trip).

Knight Defender
Kingdom Hearts 2: Final Mix Weapons (56)
Strength: +7, Magic: 0, Ability: None
Buy from Stiltzskin in The World That Never Was for 2000 munny.

Nobody Guard
Kingdom Hearts 2: Final Mix Weapons (57)
Strength: +8, Magic: 0, Ability: MP Rage
Dropped by Gambler Nobodies in Twilight Town (second visit).Enemy Guide HERE!

Akashic Record
Kingdom Hearts 2: Final Mix Weapons (58)
Strength: +7, Magic: 0, Ability: MP Haste
Dropped by Bookmaster heartless in Hollow Bastion/Radiant Garden and Space Paranoids.Enemy Guide HERE!

Akashic Record+
Kingdom Hearts 2: Final Mix Weapons (59)
Strength: +7, Magic: 0, Ability: MP Hastera
Dropped by Runemaster heartless in the Cavern of Remembrance.Enemy Guide HERE!

Frozen Pride
Kingdom Hearts 2: Final Mix Weapons (60)
Strength: +5, Magic: 0, Ability: None
Newest addition to the Item Synthesis shields! You must defeat Vexen’s Silhouette Data to get the recipe! Organization XIII Guide HERE!&Synthesis Guide HERE!

Frozen Pride+
Kingdom Hearts 2: Final Mix Weapons (61)
Strength: +5, Magic: 0, Ability: MP Hastega
Upgrade to the plus edition through Synthesis to add some MP Hastega to your arsenal!Synthesis Guide HERE!

Save the King
Kingdom Hearts 2: Final Mix Weapons (62)
Strength: +9, Magic: 0, Ability: Item Boost
The Ultimate Shield! Gotta go for that Item Synthesis man.Synthesis Guide HERE!

Save the King+
Kingdom Hearts 2: Final Mix Weapons (63)
Strength: +9, Magic: 0, Ability: MP Rage
Upgrade your Ultimate Shield to Ultimater Shield through Synthesis!Synthesis Guide HERE!

Happy Mushroom
Kingdom Hearts 2: Final Mix Weapons (64)
Strength: +1, Magic: 0, Ability: None
Dropped by Mushroom XIII No. 2, 4, 6, 8, 10, and 12. They drop this item 55% of the time at Rank E and 65% of the time at Rank D.Mushroom XIII Guide HERE!

Happy Mushroom+
Kingdom Hearts 2: Final Mix Weapons (65)
Strength: +3, Magic: 0, Ability: None
Dropped by Mushroom XIII No. 2, 4, 6, 8, 10, and 12. They drop this item 35% of the time at Rank D and 75% of the time at Rank C.Mushroom XIII Guide HERE!

Palatial Mushroom
Kingdom Hearts 2: Final Mix Weapons (66)
Strength: +5, Magic: 0, Ability: Protect
Dropped by Mushroom XIII No. 2, 4, 6, 8, 10, and 12. They drop this item 25% of the time at Rank C and 85% of the time at Rank B.Mushroom XIII Guide HERE!

Palatial Mushroom+
Kingdom Hearts 2: Final Mix Weapons (67)
Strength: +7, Magic: 0, Ability: Protera
Dropped by Mushroom XIII No. 2, 4, 6, 8, 10, and 12. They drop this item 15% of the time at Rank B and 90% of the time at Rank A.Mushroom XIII Guide HERE!

Limited Mushroom
Kingdom Hearts 2: Final Mix Weapons (68)
Strength: +9, Magic: 0, Ability: Protega
Dropped by Mushroom XIII No. 2, 4, 6, 8, 10, and 12. They drop this item 15% of the time at Rank A and 100% of the time at Rank S. Technically Goofy’s best Shield because of the Protega, which lessens damage by 40%. Go get iiiit!Mushroom XIII Guide HERE!


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